Saturday 2 March 2013

Cubes... Coloured Cubes!

Using the lovely OpenGL in C++ allows me to create this nice cube. I've made it using variables determining the amount of vertices, polygons and colours which are read from a file. I've also determined the camera position in the world space by using the controls WASD, and constantly updated the view to be able to actually see the view change!
All exciting stuffs, for me anyways so here's a nice lovely picture :)
(Camera co-ordinates in pink, X pos Y pos and Z pos)



I'm now working on how I can get this cube to render using triangles instead of quads :)

Sunday 17 February 2013

Oh hai

Getting carried away and forgetting stuff is my style if you hadn't known by now, however no more of that! (maybe)

Kinda turning things into cereal mode and focusing on games development and future tutorials (once I get good ofcourse ;) ). Working on some lovely C++ stuff at the moment (tutorial work). I'll be uploading my work on here quite frequently so don't worry, colourful cubes and wonderful textures will be on their way, for now you will have to satisfy yourselves with a lovely image of barely commented code :) oh and a cake.


This cake is most certainly not a lie.